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Knowledge Exploitation

{U}{U}
Tribal Sorcery - Rogue
Prowl

{U}
Search target opponent's library for an instant or sorcery card. You may play this card without paying its mana cost. Then that player shuffles his or her library.
Notorious Throng

{U}
Tribal Sorcery - Rogue
Prowl

{U}
Put into play X black 1/1 Fairy Rogue creature tokens with flying into play, where X is the damage dealt to opponents this turn. If the prowl cost was paid, take an extra turn after this one.
Scapeshift

{G}{G}
Sorcery
Sacrifice any number of lands. Search your library for that many land cards, put them into play tapped, then shuffle your library.
Bramblewood Paragon

{G}
Creature - Elf Warrior
Each other Warrior creature you control comes into play with an additional +1/+1 counter. Each creature you control with a +1/+1 counter has trample.
2/2
Stinkdrinker Bandit

{B}
Creature - Goblin Rogue
Prowl

{B}
Whenever a Rogue you control attacks and isn't blocked, it gets +2/+1 until end of turn.
2/1
Merrow Witsniper
Creature - Merfolk Rogue
When Merrow Witsniper comes into play, target player puts the top card of his or her library into his or her graveyard.
1/1
Floodchaser

{U}
Creature - Elemental
Floodchaser comes into play with six +1/+1 counters on it.
Floodchaser can't attack unless defending player controls an Island.

,Remove a +1/+1 counter from Floodchaser: Target land becomes an Island until end of turn.
0/0
Reach of Branches

{G}
Tribal Instant - Treefolk
Put a 2/5 green Treefolk Shaman creature token into play under your control.
Whenever a Forest comes into play under your control, you may return Reach of Branches from your graveyard to your hand.