La seconda abilità di bloodchief ascension non è una normale leaves-battlefield trigger (es "Quando una artefatto finisce nel cimitero, ...").
Questo perchè si innesca sia quando una carta finisce nel cimitero da qualsiasi zona. Questo tipo di abilità non "guardano indietro nel tempo" per vedere se si innescano e pertanto se l'incantesimo finisce nel cimitero assieme a tutto il resto, non si innescherà.
Quindi in totale perderai 2 vite e il tuo avversario ne guadagnerà 2, per il sacrificio dell'oblivion stone.
Comprehensive Rules ha scritto:
603.6c Leaves-the-battlefield abilities trigger when a permanent moves from the battlefield to
another zone, or when a phased-in permanent leaves the game because its owner leaves the
game. These are written as, but aren’t limited to, “When [this object] leaves the battlefield, . . .”
or “Whenever [something] is put into a graveyard from the battlefield, . . . .” An ability that
attempts to do something to the card that left the battlefield checks for it only in the first zone
that it went to. An ability that triggers when a card is put into a certain zone “from anywhere” is
never treated as a leaves-the-battlefield ability, even if an object is put into that zone from the
battlefield.
603.6d Normally, objects that exist immediately after an event are checked to see if the event
matched any trigger conditions. Continuous effects that exist at that time are used to determine
what the trigger conditions are and what the objects involved in the event look like. However,
some triggered abilities must be treated specially because the object with the ability may no
longer be on the battlefield, may have moved to a hand or library, or may no longer be
controlled by the appropriate player. The game has to “look back in time” to determine if these
abilities trigger. Leaves-the-battlefield abilities, abilities that trigger when a permanent phases
out, abilities that trigger when an object that all players can see is put into a hand or library,
abilities that trigger specifically when an object becomes unattached, abilities that trigger when
a player loses control of an object, and abilities that trigger when a player planeswalks away
from a plane will trigger based on their existence, and the appearance of objects, prior to the
event rather than afterward.