rules ha scritto:
701.11. Regenerate
701.11a If the effect of a resolving spell or ability regenerates a permanent, it creates a replacement effect that protects the permanent the next time it would be destroyed this turn. In this case, "Regenerate [permanent]" means "The next time [permanent] would be destroyed this turn, instead remove all damage marked on it and tap it. If it's an attacking or blocking creature, remove it from combat."
701.11b If the effect of a static ability regenerates a permanent, it replaces destruction with an alternate effect each time that permanent would be destroyed. In this case, "Regenerate [permanent]" means "Instead remove all damage marked on [permanent] and tap it. If it's an attacking or blocking creature, remove it from combat."
701.11c Neither activating an ability that creates a regeneration shield nor casting a spell that creates a regeneration shield is the same as regenerating a permanent. Effects that say that a permanent can't be regenerated don't prevent such abilities from being activated or such spells from being cast; rather, they prevent regeneration shields from having any effect.
Rigenera un permanente vuol dire "la prox volta che verrà distrutto questo turno, rimuovi da esso tutto il danno e tappalo", stop.
Se rigeneri smokestack e ti ci giocano sopra [card]Disenchant[/card], la tappi e resta dov'è, con tutti gli eventuali segnalini a corredo.
Rigenera preveniene solo la distruzione - Welding jar quindi non può nulla quindi contro:
- Sacrificio - es. se ti giocano [card]Editto Diabolico[/card] non puoi salvare il tuo [card]Triskelion[/card];
- Rimozione dal gioco - il tuo Triskelion ti saluterà se bersaglio di [card]Swords to plowshares[/card]
E direi che è tutto ^^.