Salve a tutti!!!!!
Ormani i mazzi combo tipo Hulk Flash spopolano, basta vedere gli ultimi risultati del recente PT (o GP, non mi ricordo bene

) di Columbus. Beh, volevo sapere quali erano le contromosse adatte per infastidere o annullare la combo di questo mazzo...
La combo, per chi non lo sapesse è data dalle seguenti carte:
Flash 2U
Instant
Put a creature card from your hand into play. You may pay its mana cost reduced by up to 2. If you don’t, sacrifice
Protean Hulk 5GG
Creature
When Protean Hulk is put into a graveyard from play, search your library for any number of creature cards with total converted mana cost 6 or less and put them into play. Then shuffle your library.
Karmic Guide 2WW
Creature
Flying, protection from black; echo (During your next upkeep after this permanent comes under your control, pay its casting cost or sacrifice it.) When Karmic Guide comes into play, choose target creature card in your graveyard and put that creature into play
Kiki Jiki 2RRR
Creature
Haste T: Put a creature token into play that’s a copy of target nonlegendary creature you control. That creature token has haste. Sacrifice it at end of turn.
Carrion Feeder B
Creature
Carrion Feeder can't block.
Sacrifice a creature : Put a +1/+1 counter on Carrion Feeder
Benevolent Bodyguard W
Creature
Sacrifice Benevolent Bodyguard: Target creature you control gains protection from the color of your choice until end of turn
Body Snatcher 2BB
Creature
When Body Snatcher comes into play, you may choose and discard a creature card from your hand. If you don’t, remove Body Snatcher from the game.When Body Snatcher is put into a graveyard from play, remove Body Snatcher from the game and return target creature card from your graveyard to play.
Un avversario accorto cosa dovrebbe inserire nella seconda partita (mazzo permettendo, ovviamente)??
Grazie in anticipo a tutti colo che parteciperanno a questa discussione
Saluti,
Lorenz