carino il granchio xD
Cmq bella la trap nera
cmq ancora hate..poerello ico
Non credo siano stase spoilerate:
Magosi, the Waterveil
Land
Magosi, the Waterveil enters the battlefield tapped.
: Add to your mana pool.
,

: Put an eon counter on Magosi, the Waterveil. Skip your next turn.
, Remove an eon counter from Magosi, the Waterveil and return it to its owners hand: Take an extra turn after this one.
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Summoning Trap 4GG
Instant - Trap
If a creature you cast this turn was countered by a spell or ability an opponent controlled, you may pay rather then pay Summoning Trap's casting cost.
Look at the top 7 cards of your library. You may put a creature card from among them onto the battlefield. Put the rest on the bottom of your library in any order.
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Beastmaster Ascension 2G
Enchantment
Whenever a creature you control attacks, you may put a quest counter on Beastmaster Ascension.
As long as Beastmaster Ascension has seven or more quest counters on it, creatures you control get +5/+5
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Bloodchief Ascension B
Enchantment
At the beginning of each players' end step, if an opponent lost 2 or more life this turn, you may put a quest counter on Bloodchief Ascension.
Whenever a card is put into an opponent's graveyard from anywhere, if Bloodchief Ascension has three or more quest counters on it, you may have that player lose 2 life. If you do, you gain 2 life.
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Conqueror's Pledge 2WWW
Sorcery
Kicker
Put six 1/1 white Kor Soldier creature tokens onto the battlefield. If Conqueror's Pledge was kicked, put twelve onto the battlefield instead.
Vampire's Bite
Instant (C)
Kicker (You may pay an additional as you cast this spell.)
Target creature gets +3/+0 until end of turn. If Vampire's Bite was kicked, that creature gains lifelink until end of turn.
# 117/249
Goblin War-Paint 1R
Enchantment - Aura (C)
Enchant creature
Enchanted creature gets +2/+2 and has haste.
"Survival rule 223: Don't eat the paint."
- Zurdi, goblin shortcutter
# 129/249
Narrow Escape 2W
Instant (C)
Return target permanent you control to its owner's hand. You gain 4 life.
"Let's get out of here"
# 27/249
Shepherd of the Lost 4W
Creature - Angel (U)
Flying, first strike, vigilance
3/3
# 34/249
Kraken Hatchling U
Creature - Kraken (C)
"Below the thunders of the upper deep; Far, far beneath in the abysmal sea, His ancient, dreamless, uninvaded sleep The Kraken sleepeth."
0/4
# 50/249
Reckless Scholar 2U
Creature - Human Wizard (C)
T: Target player draws a card, then discards a card.
2/1
# 60/249
Tempest Owl 1U
Creature - Bird (C)
Kicker4U(You may pay an additional as you cast this spell.)
Flying
When Tempest Owl enters the battlefield, if it was kicked, tap up to three target permanents.
1/2
Desecrated Earth 4B
Sorcery (C)
Destroy target land. Its controller discards a card.
# 86/249
Zektar Shrine Expedition 1R
Enchantment (C)
Landfall - Whenever a land enters the battlefield under your control, you may put a quest counter on Zektar Shrine Expedition.
Remove three quest counters from Zektar Shrine Expedition and sacrifice it: Put a 7/1 red Elemental creature token with haste and trample onto the battlefield. Sacrifice it at the beginning of the end step.
Grazing Gladehart 2G
Creature - Antelope (C)
Landfall - Whenever a land enters the battlefield under your control, you may gain 2 life.
2/2
#163/249
Zendikar Farguide 4G
Creature - Elemental (C)
Forestwalk
3/3
Hedron Scrabbler 2
Artifact Creature - Construct (C)
Landfall - Whenever a land enters the battlefield under your control, Hedron Scrabbler gets +1/+1 until end of turn.
1/1
#204/249
Stonework Puma 3
Artifact Creature - Cat Ally (C)
These PUMAs would never settle for being third in line.
2/2
#207/249
Trailblazer's Boots 2
Artifact - Equipment (U)
Equipped creature has nonbasic landwalk.
Equip 2
# 208/249
Mold Shambler 3G
Creature - Fungus Beast (C)
Kicker
When Mold Shambler enters the battlefield, if it was kicked, destroy target noncreature permanent.
3/3
# 169/249
Primal Bellow G
Instant (C)
Target Creature gets +1+1 until end of turn for each Forest you control.
Baloth Cage Trap 3GG
Instant - Trap (U)
If an opponent had an artifact enter the baattlefield under her control this turn, you may pay rather then pay Baloth Cage Trap's mana cost.
Put a 4/4 green Beast Creature onto the battlefield.
Ruinous Minotaur 1RR
Creature - Minotaur (C)
Whenever Ruminous Minotaur deals damage to an opponent, sacrifice a land
5/2
Runeflare Trap 4RR
Instant - Trap (U)
If an opponent drew three or more cards his turn, you may pay r rather then pay Runeflare Trap's mana cost.
Runeflare Trap deals damage equal to target player equal to the number of cards in that players hand.
Adventuring Gear 2
Equpiment (C)
Landfall - Whenever a land enters the battlefield under your control equipped creature gets +2+2 until end of turn.
Equip
# 195/249
Quest for Pure Flame R
Enchantment (U)
Whenever a source you contol deal damage to an opponent. you may put a quest counter on Quest for Pure Flame.
Remove four quest counters from Quest for Pure Flame and sacrifice it: If any source you control would deal damage to a creature of player, it deals double that damage to that creature or player instead.
# 144/249
by mtgsalvation
D'interessante c'è l'incanto nero..In un modo o nell'altro due danni se li fa, e l'effetto non è mica male.
L'ultima mi pare non male per burn..e l'equip per non basic landwalk mi intriga, chissà se troverà spazio da qualche parte in ext/legacy...
ah interessanti anche le trap rossa e verde..
Sorry per la lunghezza del messaggio ^^'
Obv tt imho