Nel marasma generale vorrei segnalarvi questo bellissimo post di Emidln su the source.
Cita:
// DDFT Summer 2k10
4 Burning Wish
3 Doomsday
2 Lim-Dul's Vault
1 Infernal Tutor
4 Brainstorm
4 Sensei's Divining Top
4 Duress
2 Thoughtseize
1 Wipe Away
1 Emrakul, the Aeons Torn
1 Shelldock Isle
1 Meditate
1 Ill-Gotten Gains
1 Tendrils of Agony
4 Dark Ritual
2 Cabal Ritual
4 Lion's Eye Diamond
4 Lotus Petal
4 Polluted Delta
2 Scalding Tarn
1 Bloodstained Mire
2 Underground SEa
2 Volcanic Island
1 Badlands
1 Tropical Island
1 Bayou
1 Island
1 Swamp
SB: 1 Tendrils of Agony
SB: 1 Empty the Warrens
SB: 1 Doomsday
SB: 1 Infernal Tutor
SB: 1 Ill-Gotten Gains
SB: 1 Infernal Contract
SB: 1 Thoughtseize
SB: 1 Deathmark
sB: 1 Pulverize
SB: 3 Xantid Swarm
SB: 3 Carpet of Flowers
The only thing I'm currently unhappy with is my inability to play a 17 card sideboard. Infernal Contract might get cut for a Pyroclasm, but I really like Burning Wish to function as a draw spell after Doomsday.
It's worth noting that this list has three primary modes of attack:
(1) Ill-Gotten Gains into Tendrils via Doomsday, Burning Wish, or Infernal Tutor
(2) Doomsday into Tendrils
(3) Doomsday into Emrakul
Some arguable cards for inclusion:
Cloud of Faeries as a 1-of enables these two extremely useful piles:
SDT in play, 2 cards, 1U post-Doomsday
Brainstorm
LED
Shelldock Isle
Cloud of Faeries
Emrakul
You SDT into Brainstorm, Brainstorm with 1 floating into SDT, LED, Shelldock Isle, play Shelldock Isle hiding Emrkaul and putting Cloud of Faeries on top, play LED, play SDT, break LED and use SDT to draw Cloud of Faeries, play it floating U to untap blue land + shelldock isle and now profit.
BS in hand + 2 cards, 1U post-Doomsday
Shelldock Isle
Lotus Petal
Cloud of Faeries
Emrakul
BLANK
You Brainstorm into Shelldock Isle, Lotus Petal, Cloud of Faeries throwing away 2 chaff cards. Play Shelldock Isle hiding emrakul, then Lotus Petal and use your 1 floating + petal to play Cloud of Faeries untapping a land + isle. Proceed to profit phase.
Cloud of Faeries is better than Twiddle effects or Amulet because it helps you avoid Edicts and it can be a draw spell into a Tendrils DD pile if you're not looking to Emrakul.
Extra LDV are arguable. 3 is probably the right number, but to accomodate my 16 card sideboard, there is a Bayou in the maindeck as the 17th land (16 real lands + shelldock).
Rain of Filth might be better than a Cabal Ritual #3, possibly better than Cabal Ritual #2 with 16 real lands. I haven't tested this yet.
I've tested this vs black tempo thresh, new horizons, zoo w/teeg maindeck, jacestill, bant survival, bgw confidant, merfolk, and blue lands.
UGB Tempo Thresh
Depending on the sideboard plan that black tempo thresh has (I played against Extirpate + Spell Pierces + Needles as well as Spell Pierces + Needles + Hydroblasts), your match is positive to even with good play (not even perfect play as I was making several mistakes that I caught after a turn or two). You want to side out Wipe Away, Emrakul plan, and 2cc stuff that isn't Burning Wish for TS + green cards. If they have hydroblast, you probably want to consider taking out Wishes and leaving IT+LDV plan to bring in ETW, Tendrils, Doomsday and maybe keep a Cabal Rit. If they have removal in g2, you probably want to take out Xantid Swarm in g3 rather than gambling that they might not have it. If t
New Horizons
This is really similar to UGB Tempo Thresh except they usually don't have Spell Snare and Spell Pierce, but they will probably have Pierce main. They might have MM in the sb, their clock is slightly faster, but they don't have Dark Confidant to draw a ton of cards either. I found that this was roughly even (I won more than I lost, but i only played about 20 games) and that in g1, Emrakul plan wasn't even that bad if I had a Duress to clear the way and saw no Waste/Stifle. Sideboard should be similar to New Horizons, possibly with Deathmark brought in for Mage or just to kill something if you draw it. ETW isn't the stone cold nuts due to some number of EE in the main, but it's still decent since you tend to have resolved Duress/TS before going for it.
Zoo w/Maindeck Teeg
This was a cakewalk. I went 8-0 preboard and stopped counting postboard. If zoo doesn't respect us with Mindbreak Traps or Chants, you should 2-0 them in every match you don't mull into oblivion. Teeg resolved a few turn 2s and it did approximately nothing for my opponent. I did lose a postboard game to double bolt+ fireblast, although I'm unsure that Zoo should be playing Teeg and Fireblast. Anyway, outside of the where I lost of of my life and then was 10'd, I didn't drop a game.
Jacestill
This was really positive game 1 and didn't seem to be signficantly harder games 2 and 3. You can't slow roll them quite as well, but their deck is a lumbering pile and they tend to fold to well-timed Duresses. As always vs blue, turn 1 Duress is almost unilaterally wrong unless followed by Petal + bomb. You probably shouldn't side in Xantid Swarm and ETW isn't as bombalicious as it vs New Horizons and Tempo Thresh. Carpet is still fine, even if they have EE+Deed as it can be played as a Ritual effect on your combo turn and doesn't get Spell Snared.
Bant Survival
I've tested this about 30 games and had mixed luck. I had some awful hands early on and a lot of mulls to 5. In the next session, I didn't mull to 5 every game and seemed to do very well game 1. DD, go isn't as strong against them as it is normal CB decks since they'll sometimes blow you out with Survival into Meddling Mage stopping Emrkaul. If they aren't playing CB, the matchup seems slightly better. Postboard, they can bring in a wide range of stuff, Deathmark and Wipe Away are good here and your green cards can be okay as well. You don't want to side out too much business as they can have a quick clock. I can't see this being any worse than even.
BGW Confidant
Emrakul is an awful plan vs 15ish LD spells (Waste, Sinkhole, Smallpox, Vindicate) unless you have Cloud of Faeries. The discard isn't that great vs them. The green sideboard is worthless. ETW sometimes works, but this list had some number of Deed and those were very bad for me. On the upside, if they don't have turn 1-2 Hymn, they didn't win a game. On the downside, turn 1-2 hymn generally loses you the game. SDT is very good against them and the standard Tendrils plan of dropping artifacts into some sort of tutor into IGG is still strong. It was less strong vs this build packing Deed, but it was still better than nothing. At least once I was able to bait a Deed with LED to win via ETW. It's worth siding in IGG #2 in this matchup. Deathmark is okay if you suspect some sort of hatebear, or just want to buy time by killing Goyf. The more suicid-esque, the worse your matchup is.
Ug Merfolk
Merfolk wasn't the best game 1. I tested vs Ug and it's signficantly stronger if you have Cloud of Faeries to Emrakul this turn. Ug doesn't usually have Stifle, so if they don't have active wasteland on the table, Cloud of Faeries+Emrakul plan is generally gg. Duress effects are good vs them, Xantid Swarm is outstanding, and Carpet is randomly amazing or awful, but generally good enough to be a counter to 1-2 tax effects. Postboard, I was winning most of my games. Preboard I was losing to the double cursecatcher draws mostly, and it doesn't seem that difficult if you have a good hand.
Blue Lands
It's really difficult to lose this matchup. They have sideboard hate, but they have no clock. You have enough ability to avoid Chalice via Burning Wish and fetches that this isn't really too hard. You autowin game 1.
Metalworker/Grim Monolotith/Trinisphere decks
We lose these most of the time. The best bet is quick DD for Emrakul and hope they don't have Wasteland. It gets progressively worse after their turn one so you don't really want to keep playing. If you want a good solution, side some lands and Serenity. I haven't been impressed with their ability to do anything other than crush combo, so I wouldn't worry about them making it into the winners bracket in a major event. Maybe a list will surface that makes this a more relevant matchup, but I haven't seen one so far.
All in all, I'll be playing this deck for the foreseeable future.
Non trovo nulla aggiungere ad una analisi così ben fatta. Penso solo toglierò la monowipe per la monofatina.
E ora che si riscatenino i commenti monoriga!
Marco