http://magic.wizards.com/en/articles/ar ... 2015-06-29Cita:
103.4. Each player draws a number of cards equal to his or her starting hand size, which is normally seven. (Some effects can modify a player’s starting hand size.) A player who is dissatisfied with his or her initial hand may take a mulligan. First, the starting player declares whether or not he or she will take a mulligan. Then each other player in turn order does the same. Once each player has made a declaration, all players who decided to take mulligans do so at the same time. To take a mulligan, a player shuffles his or her hand back into his or her library, then draws a new hand of one fewer cards than he or she had before. If a player kept his or her hand of cards, those cards become the player’s opening hand, and that player may not take any further mulligans. This process is then repeated until no player takes a mulligan. (Note that if a player’s hand size reaches zero cards, that player must keep that hand.) Then, beginning with the starting player and proceeding in turn order, any player whose opening hand has fewer cards than his or her starting hand size may scry 1.
Cita:
...Then, beginning with the starting player and proceeding in turn order, any player whose opening hand has fewer cards than his or her starting hand size may scry 1.
Cita:
The full details of how their cards must be laid out on the table in the video feature match area can be found below:
- Creatures must be in front of lands, and nothing can be behind lands.
- The library can be on either side of the play area (left or right).
- The graveyard must be adjacent to the library (player can choose which side of play area both are on).
- The exile zone must be near the library/graveyard and must be distinct from the graveyard.
- if a card is exiled by a permanent in play, the exiled card must be placed in proximity to the exiling permanent such that it is obvious that the two are associated.
- All untapped cards in play must face the controller of that card.