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SOno una incapace in inglese , ma aiutiamo un po qualcuno
Flash
The Flash-Hulk deck needs just two mana plus two particular cards in hand (Flash and Protean Hulk) to win the game. The frequency of turn-one and turn-two kills this card enables exceeds other combo decks that have faced restrictions. While the Flash combo requires some other combo elements in your deck, its speed and consistency contribute to an overpowered deck. This deck has also been getting noticeably more powerful as extra sets are added. Future Sight added Summoner's Pact and Pact of Negation. Morningtide added Reveillark and an instant speed kill which allows the deck to use Pact of Negation on Turn 1 and then win on the second turn's upkeep. While Flash hasn't dominated to the same level of some of the other cards on this list, the ease and quickness with which it allows first and second turn kills means it is too powerful to leave unrestricted.
In poche parole l'hanno limitato solo adesso a causa delle carte forti stampate recentemente , che permettevano chiusure protette , e che non hanno però altri effetti sul formato (tipo il patto giocato solo in angel oath)
Merchant Scroll
The most efficient unrestricted tutor in the format, Merchant Scroll was problematic even when it "just" acted as four more opportunities to get Ancestral Recall, Gush, a combo piece like Flash, or whatever countermagic was needed to force through your big turn. Merchant Scroll will continue to fetch Ancestral Recall or the likes of Mystical Tutor, which in turn will fetch other cards from the restricted list like Yawgmoth's Will, Tinker, and Time Walk, to name just a few. When Gifts Ungiven was restricted Aaron Forsythe wrote, "Powerful spells that tutor for a single card are generally restricted in this format." Merchant Scroll's flexible power to find cards on demand, including restricted cards, has led to increasing dominance in the format, so Merchant Scroll will be an exception to this principle no longer.
Alla fine l'hanno limitata solo per la possibilita di tutorarsi qualsiasi carta grazie a mistico , e di prendere le altre broken blu , beh si sapeva
Brainstorm
Brainstorm
Brainstorm has been under scrutiny as one of the most powerfully efficient cards in the format for many years, and has long teetered on the edge of restriction. For one mana, at instant speed, it fuels an unacceptable level of consistency and searching to dig out whatever is needed at the time, and it is particularly powerful in combination with the many shuffling effects in the format. Arguably the most efficient unrestricted card in Vintage prior to the June 1 announcement, it is stronger than many of the cards that have been restricted over the years instead of Brainstorm.
Furthermore, while Brainstorm is good in many decks, it is particularly powerful in combo decks. For one mana it finds combo elements that might have been as far as three turns away, while putting unneeded duplicate combo elements back on top of the deck. These decks often win before having to redraw those cards, or shuffle them away with effects like Onslaught's fetch lands. Restricting cards like Brainstorm, Ponder, and Merchant Scroll may also allow other cards to stay off the restricted list in the future now that they are harder to find so quickly. occhio che potrebbero limitarne altre
si sapeva anche questo , per cc1 facico il mondo
Ponder
Ponder
While veterans of the format may agree or disagree about Brainstorm getting restricted, it probably comes as no surprise that it was at least considered. Ponder, on the other hand, would naturally raise more eyebrows. The reasoning behind this choice was overall health of the format. The increasing dominance of blue combo decks playing two to four copies of Ponder has demonstrated that in a Vintage context, Ponder's ability to filter to key powerhouses contributes an excessive consistency to blue combo decks and has become a significant factor in their overrepresentation. While Ponder is less efficient than Brainstorm, it is still very powerful in Vintage. Having the most efficient unrestricted deck manipulation card left in the format be a sorcery would inherently power up combo decks (which don't mind tapping mana on their own turn) while hurting the control decks (which really don't want to tap mana on their own turn) that are important for keeping the overall health of the format in balance.
in poche parole coem è gia stato detto , se limitavano solo le branza i combo avrebbeor mesos 4x di ponder e via , mentre i contorol sarebbero stati tneutia bocca asciutta
Gush
Gush
Gush and three other cards were unrestricted last year. As we announced at the time, the DCI knew this was something that would need to be watched carefully. At first this went well, but recently the Gush + Fastbond engine has proven to be unhealthy with an ever-increasing dominance in Vintage Top 8s. With Fastbond out, Gush plays as a 0-mana instant that draws two cards, adds Blue ManaBlue Mana to your mana pool, and costs 2 life. This often finds another deck manipulation spell that finds another Gush, then another Gush, creating an avalanche of free cards while gaining mana in the process. Increasingly, Vintage tournament results have demonstrated that decks can put this powerful engine together too reliably for the format to have good diversity.
in poche parole perchè facevano mana a costo di 2° vite e pescavi 2 , troppo svantaggioso per gli altri deck
 <Zirox>Yes , i'm noob problem?=P
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