Elvish Archdruid 
{G}{G}
Creature — Elf Druid (Rare)
Other Elf creatures you control get +1/+1.

: Add

to your mana pool for each Elf you control.
2/2Captain of the Watch 
{W}{W}
Creature — Human Soldier (Rare)
Vigilance
Other Soldier creatures you control gets +1/+1 and have vigilance.
When Captain of the Watch enters the battlefield, put three 1/1 white Soldier creature tokens onto the battlefield.
3/3Cemetery Reaper 
{B}{B}
Creature — Zombie (Rare)
Other Zombie creatures you control get +1/+1.

{B},

: Exile target creature card from a graveyard. Put a 2/2 black Zombie creature token onto the battlefield.
2/2Merfolk Sovereign 
{U}{U}
Creature — Merfolk (Rare)
Other Merfolk creatures you control get +1/+1.

: Target Merfolk creature is unblockable this turn.
“The sharks envy our ferocity. The eels envy our cunning.”2/2Goblin Chieftain 
{R}{R}
Creature — Goblin (Rare)
Haste (This creature can attack and as soon as it comes under your control.
Other Goblin creatures you control get +1/+1 and have haste.
“We are goblinkind, heirs to the mountain empires of chieftains past. Rest is death to us, and arson is our call to war.”2/2Come se Gobbo e Merfolk avessero bisogno di aiuto =)
Queste son le classiche carte che quando le si legge sembrano bombe senza senso, ma dopo un momento di riflessione ci si rende conto che o verranno giocate poco (1x/2x), oppure addiritura faranno la muffa nei raccoglitori. parlando di legacy, ovviamente.