ecco le news di oggi prese sa MTGsalvation...come sempre
White Command
Sorcery
Choose two - destroy all enchantments; destroy all artifact; destroy all creatures with converted mana cost

or less; or destroy all creatures with converted mana cost greater than

.
Rare.
ecco questo a mio avviso è più gustoso e saporito del comando blu... fa fare cose interesanti e ne fa fare 2... poi con tutte le accelerazioni che si hanno in t2 non è niente male...ingiocabile in t1.
There's a Kithkin Knight with both Firststrike and Lifelink for 2 mana, and no drawback... !!!
-The 'Clash Mana Drain' costs

, and is uncommon!!!!
-There is a 1/1 Faerie Lord with Flash and flying for

, which pumps your other faeries and gives them Shroud!
- and finally the Green Command is said to possess a combination of abilities from such cards as Plow under, Worldly tutor and Heroes' Reunion all for

.
UHMMMM....un mana drain con clash....attendo impaziente....
Zephyr Net —
Enchantment – Aura
Enchant Creature
Enchanted creature has defender and flying.
COMMON
?/301
Triclopean Sight —
Enchantment – Aura
Enchant creature
When Triclopean Sight comes into play, untap enchanted creature.
Enchanted creature gets +1/+1 and has vigilance.
COMMON
?/301
Glimmerdust Nap —
Enchantment – Aura
Enchant tapped creature
Enchanted creature doesn’t untap during its controller’s untap step.
COMMON
?/301
Colfenor’s Plans —
Enchantment
When Colfenor’s Plans comes into play, remove the top seven cards of your library from the game face down.
You may look at and play cards removed form the game with Colfenor’s Plans.
Skip your draw step.
You can’t play more than one spell each turn.
RARE
?/301
questo ciclo di aure e incantesimi mi piace non poco, sopratutto le prime tre in limited non fanno schifo(sono cmq rimozioni...) la finta necro come vi sembra? il limite di giocare una spell a turno è notevole... poi se le carte le aggiungessi alla tua mano sarebbe almeno giocabile...
Soulbright Flamekin
Creature – Elemental Shaman
2: Target Creature gains trample until end of turn. If this is the third time this ability has resolved this turn add

to your mana pool.
2/1
Uncommon
Ingot Chewer
Creature – Elemental
When Ingot Chewer comes into play, destroy target artifact
Evoke:
3/3
Common.
Aethersnipe
Creature - Elemental
When Aethersnipe comes into play, return target non-land permanent to its owner’s hand.
Evoke:
4/4
Common.
Dawnfluke
Creature – Elemental
Flash
When Dawnfluke comes into play, prevent the next 3 damage that would be dealt to target creature or player this turn.
Evoke
0/3
Common
Mulldrifter
Creature – Elemental
Flying
When Mulldrifter comes into play, Draw 2 cards.
Evoke
2/2
Common
Inner-flame Acolyte
Creature – Elemental Shaman
When inner-flame Acolyte comes into play, Target creature gets +2/+0 until end of turn.
Evoke
2/2
Common.
Faultgrinder
Creature – Elemental
Trample
When Faultgrinder comes into play, destroy target land.
Evoke
4/4
Common
Di questo ciclo di elementali, quello ce mi piace di più per il limited è quello che fa pescare o che rimbalza, per il t1 quello che spacca artefatto..
Streambed Aquitects
Creature – Merfolk Scout (c)

: Target Merfolk creature gets +1/+1 and gains Islandwalk untill end of turn.

: Target land becomes an Island until end of turn.
2/3
Merrow Commerce
Tribal Enchantment – Merfolk (u)
At the end of your turn, untap all Merfolk you control.
Bhe almeno sono sinergiche....
Goldmeadow Stalwart
Creature - Kithkin Soldier (unc)
As an additional cost to play ~this~, reveal a Kithkin card from your hand or pay

.
2/2

un hound of konda non leggendario??
Kithkin Harbinger
Creature - Kithkin soldier
When Kithkin Harbinger comes into play, search your library for a Kithkin card and reveal it, then shuffle your library and put it on top of your library.
1/3
Faerie Harbinger
Creature – Faerie Wizard
Flash
Flying
When Faerie Harbinger comes into play, search your library for a Faerie card and reveal it, then shuffle your library and put it on top of your library.
2/2
Treefolk Harbinger
Creature – Treefolk Shaman
When Treefolk Harbinger comes into play, search your library for a Treefolk or Forest card and reveal it, then shuffle your library and put it on top of your library.
0/3
Giant Harbinger
Creature - Giant Warrior
When Giant Harbinger comes into play, search your library for a Giant card and reveal it, then shuffle your library and put it on top of your library.
4/3
Elemental Harbinger
Creature – Elemental Shaman
When Elemental Harbinger comes into play, you may search your library for an elemental card and reveal it, then shuffle your library and put that card on top of your library.
1/1
Goblin Harbinger
Creature – Goblin Warrior
When Goblin Harbinger comes into play, search your library for a Goblin card and reveal it, then shuffle your library and put it on top of your library.
2/1
concludo con il ciclo di matrone brutte... bhe l'elementale costa 1 e ci si può andare a prendere qualsiasi CARTA elementale (quindi anche le tribal) il treefolk pure, con l'aggiunta che è 0/3 che abbiamo visto essere sinergico con alcune carte e in più cerca foresta... il vero problema, sempre che sia un problema, è il mettere sopra al proprio gimorio... mah però va bene lo stesso...
voi che ne pensate?[/card]