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Nome Set: Irruzione / Gatecrash
N° Carte: 249
Prerelease: 26-27 Gennaio 2013
Release: 1 Febbraio 2013
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Enter the Infinite {8}{U}{U}{U}{U}
Sorcery Mythic Rare
Draw cards equal to the number of cards in your library, then put a card from your hand on top of your library. You have no maximum hand size until your next turn.
Hellkite Tyrant {4}{R}{R}
Creature - Dragon Mythic Rare
Flying, trample
Whenever Hellkite Tyrant deals combat damage to a player, gain control of all artifacts that player controls.
At the beginning of your upkeep, if you control twenty or more artifacts, you win the game.
6/5
Aurelia, the Warleader {2}{R}{R}{W}{W}
Legendary Creature - Angel Mythic Rare
Flying, vigilance, haste
Whenever Aurelia, the Warleader attacks for the first time each turn, untap all creatures you control. After this phase, there is an additional combat phase.
3/4
Borborygmos Enraged {4}{R}{R}{G}{G}
Legendary Creature - Cyclops Mythic Rare
Trample
Whenever Borborygmous Enraged deals combat damage to a player, reveal the top three cards of your library. Put all land cards revealed this way into your hand and the rest into your graveyard.
Discard a land card: Borborygmos Enraged deals 3 damage to target creature or player.
7/6
Domri Rade {1}{R}{G}
Planeswalker - Domri Mythic Rare
+1: Look at the top card of your library. If it's a creature card, you may reveal it and put it into your hand.
-2: Target creature you control fights another target creature.
-7: You get an emblem with "Creatures you control have double strike, trample, hexproof and haste."
3
Rubblehulk 
{R}{G}
Creature - Elemental
Rubblehulk's power and toughness are each equal to the number of lands you control.
Bloodrush -

{R}{G}, Discard Rubblehulk: Target attacking creature gets +X/+X until end of turn, where X is the number of lands you control.
*/*
Firemane Avenger 
{R}{W}
Creature - Angel
Flying
Battalion - Whenever Firemane Avenger and at least two other creatures attack, Firemane Avenger deals 3 damage to target creature or player and you gain 3 life.
3/3
Treasury Thrull {4}{W}{B}
Creature - Thrull Rare
Extort (Whenever you cast a spell you may pay

, if you do each opponent loses 1 life and you gain that much life.)
Whenever Treasury Thrull attacks, you may return target artifact, creature, or enchantment card from your graveyard to your hand.
4/4
Whispering Madness 
{U}{B}
Sorcery
Each player discards his or her hand, then draws cards equal to the greatest number of cards a player discarded this way.
Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of this card without paying its mana cost.)
Call of the Nightwing 
{U}{B}
Sorcery
Put a 1/1/ blue and black Horror creature token with flying onto the battlefield.
Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)
Zhur-Taa Swine 
{R}{G}
Creature - Boar
Bloodrush -{1}{R}{G} , Discard Zhur-Taa Swine: Target attacking creature gets +5/+4
5/4
Viashino Shanktail 
{R}
Viashino Warrior
First strike
Bloodrush -{2}{R} , Discard Viashino Shanktail: Target attacking creature gets +3/+1 and gains first strike until end of turn.
3/1
Boros Elite
Creature - Human Soldier
Battalion - Whenever Boros Elite and at least two other creatures attack, Boros Elite gets +2/+2 until end of turn.
1/1
Cloudfin Raptor
Creature - Bird Mutant
Flying
Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)
0/1
Gateway Shade 
{B}
Creature - Shade

: Gateway Shade gets +1/+1 until end of turn.
Tap an untapped Gate you control: Gateway Shade gets +2/+2 until end of turn.
1/1
Experiment One
Creature - Human Ooze
Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)
Remove two +1/+1 counters from Experiment One: Regenerate Experiment One.
1/1
Tin Street Market 
{R}
Enchantment - Aura
Enchant land
Enchanted land has "{T}, Discard a card: Draw a card."
Gridlock 
{U}
Instant
Tap X target nonland permanents.
Murder Investigation 
{W}
Enchantment - Aura
Enchant creature you control
When enchanted creature dies, put X 1/1 white Soldier creature tokens onto the battlefield, where X is its power.
Deathpact Angel 
{W}{B}{B}
Creature - Angel
Flying
When Deathpact Angel dies, put a 1/1 white and black Cleric creature token onto the battlefield. It has "{3}{W}{B}{B} ,

, Sacrifice this creature: Return a card named Deathpact Angel from your graveyard to the battlefield."
5/5
Illusionist's Bracers
Artifact - Equipment
Whenever an ability of equipped creature is activated, if it isn't a mana ability, copy that ability. You may choose new targets for the copy.
Equip
Foundry Champion 
{R}{W}
Creature - Elemental Soldier
When Foundry Champion enters the battlefield, it deals damage to target creature or player equal to the number of creatures you control.

: Foundry Champion gets +1/+0 until end of turn.

: Foundry Champion gets +0/+1 until end of turn.
4/4
Gideon, Champion of Justice 
{W}{W}
Planeswalker - Gideon
+1: Put a loyalty counter on Gideon, Champion of Justice for each creature target opponent controls.
0: Until end of turn, Gideon becomes an indestructible Human Soldier creature with power and toughness each equal to the number of loyalty counters on him. He's still a planeswalker. Prevent all damage that would be dealt to him this turn.
-15: Exile all other permanents.
4
Hands of Binding 
{U}
Sorcery
Tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.
Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)
Clan Defiance 
{R}{G}
Sorcery
Choose one or more - Clan Defiance deals X damage to target creature with flying; Clan Defiance deals X damage to target creature without flying; and/or Clan Defiance deals X damage to target player.
Consuming Aberration 
{U}{B}
Creature - Horror
Consuming Aberration's power and toughness are each equal to the number of cards in your opponents' graveyards.
Whenever you cast a spell, each opponent reveals cards from the top of his or her library until he or she reveals a land card, then puts those cards into his or her graveyard.
*/*
Skarrg Goliath 
{G}{G}
Creature - Beast
Trample
Bloodrush -

{G}{G}, Discard Skarrg Goliath: Target attacking creature gets +9/+9 and gains trample until end of turn.
9/9
Nightveil Specter 
{U/B}{U/B}
Creature - Specter
Flying
Whenever Nightveil Specter deals combat damage to a player, that player exiles the top card of his or her library.
You may play cards exiled with Nightveil Specter.
2/3
Zameck Guildmage 
{U}
Creature - Elf Wizard

{U}: This turn, each creature you control enters the battlefield with an additional +1/+1 counter on it.

{U}, Remove a +1/+1 counter from a creature you control: Draw a card.
2/2
Gruul Keyrune
Artifact

: Add

or

to your mana pool.

{G}: Gruul Keyrune becomes a 3/2 red and green Beast artifact creature with trample until end of turn.
~Biovisionary 
{U}{G}
Creature - Human Wizard
At the beginning of each end step, if you control four or more creatures named ~, you win the game.
2/3
Angel Skirmisher {4}{W}{W}
Creature - Angel Rare
Flying
At the beginning of each combat, choose first strike, vigilance or lifelink.
Creatures you control gain the chosen ability until end of turn.
4/4
Elusive Mutant {1}{U}{G}
Creature - Fish Mutant Uncommon
Elusive Mutant is unblockable.
Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)
0/4
Skullcrack {1}{R}
Instant Uncommon
Players can't gain life this turn. Damage can't be prevented this turn. Skullcrack deals 3 damage to target player.
Alms Beast {2}{W}{B}
Creature - Beast Rare
Creatures blocking or blocked by Alms Beast have lifelink.
6/6
Sunhome Guildmage{R}{W}
Creature - Human Wizard
Uncommon

{R}{W}: Creatures you control get +1/+0 until end of turn.

{R}{W}: Put a 1/1 red and white Soldier creature token with haste onto the battlefield.
2/2
Stolen Identity {4}{U}{U}
Sorcery
Rare
Put a token onto the battlefield that's a copy of target artifact or creature.
Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)
Mind Grind 
{U}{B}
Sorcery
Rare
Each opponent reveals cards from the top of his or her library until he or she reveals X land cards, then puts all cards revealed this way into his or her graveyard. X can't be 0.
Boros Keyrune {3}
Artifact
Uncommon

: Add

or

to your mana pool.

{W}: Boros Keyrune becomes a 1/1 red and white Soldier artifact creature with double strike until end of turn.
Crocanura 
{G}
Creature - Crocodile Frog
Common
Reach
Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)
1/3
Dimir Charm {U}{B}
Instant
Uncommon
Choose one - Counter target sorcery spell; or destroy target creature with power 2 or less; or look at the top three cards of target player's library, then put one back and the rest into that player's graveyard.
Urban Evolution 
{G}{U}
Sorcery
Uncommon
Draw three cards. You may play an additional land this turn.
Signal the Clans 
{G}
Instant
Uncommon
Search your library for three creature cards and reveal them. If you searched for three cards with different names, choose one at random at put it into your hand. Shuffle the rest into your library.
Vizkopa Confessor {3}{W}{B}
Creature - Human Cleric
Uncommon
Extort (Whenever you cast a spell, you may pay

. If you do, each opponent loses 1 life and you gain that much life.)
When Vizkopa Confessor enters the battlefield, pay any amount of life. Target opponent reveals that many cards from his or her hand. You choose one of them and exile it.
1/3
Undercity Plague {4}{B}{B}
Sorcery
Rare
Target player loses 1 life, discards a card, then sacrifices a permanent.
Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)
Rubblebelt Raiders {1}{R/G}{R/G}{R/G}
Creature - Human Warrior
Rare
Whenever Rubblebelt Raiders attacks, put a +1/+1 counter on it for each attacking creature you control.
3/3
Goblin Scrapper {2}{R}
Creature - Goblin Berserker
Uncommon
Creatures you control have haste and attack each combat phase if able.
2/2
Prime Speaker Zegana {2}{G}{G}{U}{U}
Legendary Creature - Merfolk Wizard
Mythic Rare
Prime Speaker Zegana enters the battlefield with X +1/+1 counters on it, where X is the greatest power among other creatures you control.
When Prime Speaker Zegana enters the battlefield, draw cards equal to its power.
1/1
Syndic of Tithes {1}{W}
Creature - Human Cleric
Common
Extort (Whenever you cast a spell, you may pay

. If you do, each opponent loses 1 life and you gain that much life.)
2/2
Pit Fight {1}{R/G}
Instant
Common
Target creature you control fights another target creature.
Biomass Mutation {X}{G/U}{G/U}
Instant
Rare
Creatures you control become X/X until end of turn.
Frontline Medic {2}{W}
Creature - Human Cleric
Rare
Battalion - Whenever Frontline Medic and at least two other creatures attack, creatures you control are indestructible this turn.
Sacrifice Frontline Medic: Counter target spell with

in its mana cost unless its controller pays

.
3/3
Crablimb Shark {G}{U}
Creature - Crab Fish
Common
Flash
Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)
2/1
Ghor-Clan Rampager {2}{R}{G}
Creature - Beast
Uncommon
Trample
Bloodrush -

{G}, Discard Ghor-Clan Rampager: Target attacking creature gets +4/+4 and gains trample until end of turn.
4/4
Gyre Sage {1}{G}
Creature - Elf Druid
Rare
Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)

: Add

to your mana pool for each +1/+1 counter on Gyre Sage.
1/2
Thrull Parasite {B}
Creature - Thrull
Uncommon
Extort (Whenever you cast a spell, you may pay

. If you do, each opponent loses 1 life and you gain that much life.)

, Pay 2 life: Remove a counter from target nonland permanent.
1/1
Leyline Phantom {4}{U}
Creature - Illusion
Common
Whenever Leyline Phantom deals combat damage, return it to its owner's hand.
5/5
Giant Adephage {5}{G}{G}
Creature - Insect
Mythic Rare
Trample
Whenever Giant Adephage deals combat damage to a player, put a token into play that is a copy of Giant Adephage.
7/7
Diluvian Primordial {5}{U}{U}
Creature - Avater
Rare
Flying
When Diluvian Primordial enters the battlefield, for each opponent, you may cast up to one target instant or sorcery card from that player's graveyard without paying its mana cost. If a card cast this way would be put into a graveyard this turn, exile it instead.
5/5
Ground Assault {R}{G}
Sorcery
Uncommon
Ground Assault deals damage to target creature equal to the number of lands you control.
Aurelia's Fury {X}{R}{W}
Instant
Mythic Rare
Aurelia's Fury deals X damage divided as you choose among any number of target creatures and/or players. Tap each creature dealt damage this way. Players dealt damage this way can't cast noncreature spells this turn.
Serene Remembrance
Sorcery
Uncommon
Shuffle Serene Remembrance and up to three target cards from a single graveyard into their owners' libraries
Simic Keyrune {3}
Artifact Uncommon

: Add

or

to your mana pool.

{U}: Simic Keyrune becomes a 2/3 green and blue Crab artifact creature with hexproof until end of turn.
Luminate Primordial 
{W}{W}
Creature - Avatar
Rare
Vigilance
When Luminate Primordial enters the battlefield, for each opponent, exile up to one target creature that player controls and that player gains life equal to its power.
4/7
Boros Charm {R}{W}
Instant
Uncommon
Choose one - Boros Charm deals 4 damage to target player; or permanents you control are indestructible this turn; or target creature gains double strike until end of turn.
Mi raccomando, evitate di generare random flame,
i mod NON sono in buona in questo periodo.
@ coma: bravo, ottimo consiglio.